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Map colour schemes

 
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trout
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Joined: Dec 30, 2004
Posts: 40
Location: Hampshire

PostPosted: Mon Jul 19, 2010 4:14 pm    Post subject: Map colour schemes Reply with quote

On my original TT I could edit the map colours is this possible in TT XL using colour scheme editor and into what folder do I load them ?
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Andy_P
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PostPosted: Mon Jul 19, 2010 6:04 pm    Post subject: Reply with quote

Yes it should still be possible, although there MIGHT be a few features in the maps now that aren't in the Colour scheme editor (I seem to remember there was no way to change the colour of the 3D buildings when TT introduced those - although they've scrapped them again!).

The files you create still go into the "schemes" folder.

Lastly, you do realise there are loads of ready-made schemes available on the web and via Home, don't you?
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trout
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Location: Hampshire

PostPosted: Wed Jul 21, 2010 9:05 pm    Post subject: Reply with quote

Andy_P wrote:
Yes it should still be possible, although there MIGHT be a few features in the maps now that aren't in the Colour scheme editor (I seem to remember there was no way to change the colour of the 3D buildings when TT introduced those - although they've scrapped them again!).

The files you create still go into the "schemes" folder.

Lastly, you do realise there are loads of ready-made schemes available on the web and via Home, don't you?

Many thanks I did not realise this havent things improved ??
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JoolsTwo
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PostPosted: Tue Jul 27, 2010 2:22 pm    Post subject: Reply with quote

any idea what category on the colour scheme is used for the route arrow border colour? My arrows are yellow and the border is a grey, but I've tried changing all the grey colours but none of them seem to work, is it a fixed colour?
Also does anyone know what the last few colours in the list do?
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pcaouolte
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Joined: Dec 27, 2006
Posts: 998
Location: South Lincs, UK.

PostPosted: Tue Jul 27, 2010 7:48 pm    Post subject: Reply with quote

JoolsTwo wrote:
any idea what category on the colour scheme is used for the route arrow border colour? My arrows are yellow and the border is a grey, but I've tried changing all the grey colours but none of them seem to work, is it a fixed colour?
Also does anyone know what the last few colours in the list do?

Here's the one that I created to use in my Mondeo at night, it matches the colour scheme of the illuminated dials:
Code:
000,000,000 // background - black
080,080,080 // built-up area (city) - dark grey
000,000,255 // water solid - heater blue
000,100,000 // park - lcd green
000,100,000 // woodland - lcd green
250,250,000 // beach/dune/sand - warning yellow
058,058,058 // industrial zone - very dark grey
000,064,128 // harbor/marina - dark blue
000,100,000 // moor/heath - lcd green
000,100,000 // marsh - lcd green
128,128,128 // pedestrian zone - light grey
080,080,080 // airport - dark grey
080,080,080 // runway - dark grey
070,190,040 // route background ('below' the road) - dial green
250,000,000 // route foreground (on top of the road) - needle red
000,000,000 // blocked road (dotted on top of any road) - black
250,115,030 // traffic jam (dotted on top of any road) - heater orange
070,190,040 // highlighted / selected (line on top of any road) - dial green
250,250,000 // unreachable / not allowed to drive (dotted on top of any road) - warning yellow
070,190,040 // motorway solid - dial green
128,128,128 // motorway edge - light grey
070,190,040 // motorway inside - dial green
128,128,128 // motorway text - light grey
070,190,040 // major/international road solid - dial green
128,128,128 // major/international road edge - light grey
070,190,040 // international road inside - dial green
070,190,040 // major road inside - dial green
128,128,128 // major road text - light grey
070,190,040 // secondary road small - dial green
070,190,040 // secondary road solid - dial green
128,128,128 // secondary road edge - light grey
070,190,040 // secondary road inside - dial green
128,128,128 // secondary road text - light grey
070,190,040 // connecting road small - dial green
070,190,040 // connecting road solid - dial green
128,128,128 // connecting road edge - light grey
070,190,040 // connecting road inside - dial green
128,128,128 // connecting road text - light grey
070,190,040 // (major)local road small - dial green
070,190,040 // major local road solid - dial green
070,190,040 // local road solid - dial green
128,128,128 // local/destination road edge - light grey
070,190,040 // local/destination road inside - dial green
128,128,128 // local road text - light grey
070,190,040 // destination road solid - dial green
128,128,128 // destination road text - light grey
000,000,255 // ferry background - heater blue
128,128,128 // ferry dots - light grey
128,128,128 // ferry text - light grey
112,112,112 // railroad dashed A - mid grey
170,170,170 // railroad dashed B - pale grey
000,064,128 // water edge outlines - dark blue
000,160,250 // borders (dot-dash) - light blue
070,190,040 // arrows (road direction) - dial green
070,190,040 // arrows border (road direction) - dial green
250,115,030 // Route indication arrow color, normal - heater orange
250,115,030 // Route indication arrow color, highlighted - heater orange
000,092,000 // toll road edge - olive green
092,158,092 // toll road inside - light olive green
000,000,000 // NavView: status/safeview panel background - black
070,190,040 // NavView: status/safeview panel borders - dial green
070,190,040 // NavView: status/safeview panel text - dial green
000,100,000 // NavView: status/safeview panel dim text - lcd green
000,000,000 // NavView: next highway background - black
070,190,040 // NavView: next highway border - dial green
070,190,040 // NavView: next highway text - dial green
000,000,000 // NavView: next highway EXIT background - black
070,190,040 // NavView: next highway EXIT border - dial green
070,190,040 // NavView: next highway EXIT text - dial green
070,190,040 // NavView: routeplanning progressbar - dial green


The route arrow border is near the bottom. All including the last few are documented with what they are supposed to do but experience shows that some seem to do nothing! Perhaps it varies between models.
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JoolsTwo
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PostPosted: Thu Jul 29, 2010 5:23 pm    Post subject: Reply with quote

I tried various combinations to no avail so had an idea, I changed everything in the scheme to white to see what was still hard coded, basically just Road Names, The route arrow outline stays grey, but strangely enough this is also hard coded, it's actually the grounds of a hospital near me. doesn't show up on route overview map though, there everything is white.

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Andy_P
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Posts: 19991
Location: West and Southwest London

PostPosted: Thu Jul 29, 2010 5:51 pm    Post subject: Reply with quote

JoolsTwo wrote:
...so had an idea, I changed everything in the scheme to white to see what was still hard coded


Good idea, that man!
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mpwilson99
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Joined: Jun 30, 2007
Posts: 462
Location: Hickstead, Sussex

PostPosted: Sat Jul 31, 2010 11:32 am    Post subject: Reply with quote

JoolsTwo, did you ever find out the problem?

Ive recreated the journey, but i cannot replicate the map colour error. The hospital area colour changes on every colour scheme ive tried.

Does the colour change if you use the TT colour schemes, & on night vision?

MPW
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JoolsTwo
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Joined: Jan 05, 2009
Posts: 170
Location: Mid Sussex

PostPosted: Mon Aug 02, 2010 9:13 am    Post subject: Reply with quote

mpwilson99 wrote:
JoolsTwo, did you ever find out the problem?

Ive recreated the journey, but i cannot replicate the map colour error. The hospital area colour changes on every colour scheme ive tried.

Does the colour change if you use the TT colour schemes, & on night vision?

MPW

I tried the grey scheme and it shows as grey, so it's obviously not hard-coded. I'll have to experiment a bit more, I don't think I use that colour in any of my schemes so not sure what colour category it's using
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JoolsTwo
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Location: Mid Sussex

PostPosted: Mon Aug 02, 2010 2:47 pm    Post subject: Reply with quote

finally sussed it Smile
It's hard-coded as a slightly darker shade of the built-up area colour. So if you have built up areas as white you get that orange colour, otherwise you get a slighter darker shade of whatever colour is in the scheme. Did some more browsing around in to map with the white scheme to see if anything else is hard-coded, the only other things I could see were tunnels and the edges of overbridges that show grey (or a darker shaded of the scheme colour)
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mpwilson99
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PostPosted: Mon Aug 02, 2010 7:36 pm    Post subject: Reply with quote

*think* it might be this one?

// built-up area (city)
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