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Deceased Occasional Visitor
Joined: Oct 12, 2004 Posts: 5
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Posted: Tue Mar 24, 2009 6:34 pm Post subject: |
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@linknet
My driving mainly goes between 2 places ie Home & Work.
I usually edit your skin to add a second quick find (beside home in the find menu) on the bottom which corresponds to the top right item in the favourites menu.
Any chance you could incorporate this in to your skin. (would save me editing your skin every time it is released )
I can forward you my edits if required.
Thanks for a great skin.
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LolitaDamore Occasional Visitor
Joined: Jan 24, 2009 Posts: 24
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Posted: Tue Mar 24, 2009 7:42 pm Post subject: |
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Good idea |
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linknet Frequent Visitor
Joined: May 05, 2005 Posts: 872
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Posted: Wed Mar 25, 2009 10:28 am Post subject: |
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Deceased wrote: | My driving mainly goes between 2 places ie Home & Work.
I usually edit your skin to add a second quick find (beside home in the find menu) on the bottom which corresponds to the top right item in the favourites menu.
Any chance you could incorporate this in to your skin. (would save me editing your skin every time it is released )
I can forward you my edits if required. |
Adding a second quick find button to landscape mode is possible but the skin also runs in portrait mode and in this mode there isn't sufficient space.
Almost everyone has a home location, not everyone has a fixed work location, whilst some have more than one. So the single work location model isn't suitable for a significant number of people.
Perhaps you need something similar to "Simple Mode" where a selection in the favourites menu goes to a confirmation screen and then directly to navigation mode.
linknet |
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totesz Occasional Visitor
Joined: Mar 25, 2009 Posts: 3
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Posted: Wed Mar 25, 2009 3:16 pm Post subject: |
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@linknet
Hy!
With your permission I like to use one thing with your skin.
This is the:
in the left upper corner real speed and the max speed cube
So, how can i do it without your skin, in iGO 8.3.2.73871.
Thx: totesz |
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linknet Frequent Visitor
Joined: May 05, 2005 Posts: 872
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Posted: Wed Mar 25, 2009 3:38 pm Post subject: |
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totesz wrote: | ...in the left upper corner real speed and the max speed cube
So, how can i do it without your skin, in iGO 8.3.2.73871. |
I think that's the bottom left corner.
Why not just use the Ultra Skin, that would be easier ?
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totesz Occasional Visitor
Joined: Mar 25, 2009 Posts: 3
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Posted: Wed Mar 25, 2009 3:50 pm Post subject: |
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linknet wrote: | totesz wrote: | ...in the left upper corner real speed and the max speed cube
So, how can i do it without your skin, in iGO 8.3.2.73871. |
I think that's the bottom left corner.
Why not just use the Ultra Skin, that would be easier ?
linknet |
There are a lot of great functions what I wouldn't use, that is the only thing what I need it to use, and missed the program... |
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linknet Frequent Visitor
Joined: May 05, 2005 Posts: 872
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Posted: Wed Mar 25, 2009 4:08 pm Post subject: |
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totesz wrote: | linknet wrote: | totesz wrote: | ...in the left upper corner real speed and the max speed cube
So, how can i do it without your skin, in iGO 8.3.2.73871. |
I think that's the bottom left corner.
Why not just use the Ultra Skin, that would be easier ?
linknet |
There are a lot of great functions what I wouldn't use, that is the only thing what I need it to use, and missed the program... |
If you really want to do that then you have a lot of work to do. You need to create your own skin and copy all of the code from the ultra skin with the ;!MOD_SLV identifier. There are a total of 14 files to modify. Then identify all the additional bitmaps and copy those as well.
linknet |
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totesz Occasional Visitor
Joined: Mar 25, 2009 Posts: 3
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Posted: Wed Mar 25, 2009 4:13 pm Post subject: |
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linknet wrote: | totesz wrote: | linknet wrote: | totesz wrote: | ...in the left upper corner real speed and the max speed cube
So, how can i do it without your skin, in iGO 8.3.2.73871. |
I think that's the bottom left corner.
Why not just use the Ultra Skin, that would be easier ?
linknet |
There are a lot of great functions what I wouldn't use, that is the only thing what I need it to use, and missed the program... |
If you really want to do that then you have a lot of work to do. You need to create your own skin and copy all of the code from the ultra skin with the ;!MOD_SLV identifier. There are a total of 14 files to modify. Then identify all the additional bitmaps and copy those as well.
linknet |
oh. and if i ask you to create me this little skin, can you do it? |
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linknet Frequent Visitor
Joined: May 05, 2005 Posts: 872
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Posted: Wed Mar 25, 2009 4:27 pm Post subject: |
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totesz wrote: | oh. and if i ask you to create me this little skin, can you do it? |
You must be joking !!!
linknet |
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M8TJT The Other Tired Old Man
Joined: Apr 04, 2006 Posts: 10118 Location: Bexhill, South Sussex, UK
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Posted: Wed Mar 25, 2009 5:59 pm Post subject: |
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Spoil Sport |
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linknet Frequent Visitor
Joined: May 05, 2005 Posts: 872
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Posted: Wed Mar 25, 2009 7:53 pm Post subject: |
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M8TJT wrote: | Spoil Sport |
You could always volunteer.
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linknet Frequent Visitor
Joined: May 05, 2005 Posts: 872
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Posted: Fri Mar 27, 2009 1:18 pm Post subject: |
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Added Version 6.0.20
- Added new lane arrows and red crosses to the signpost information panels making it easier to determine the correct lane(s) to take.
- Removed the previous coloured backgrounds since these didn't display correctly if the "[feature] signpost_coloring=1" setting was used in the sys.txt file.
linknet |
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linknet Frequent Visitor
Joined: May 05, 2005 Posts: 872
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Posted: Fri Mar 27, 2009 11:32 pm Post subject: |
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Added Version 6.0.21
- Added new lane information arrows and red crosses to match those in the signpost information panels.
linknet
Last edited by linknet on Sat Mar 28, 2009 10:11 am; edited 1 time in total |
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vangelis_73 Occasional Visitor
Joined: Jun 04, 2008 Posts: 13
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Posted: Sat Mar 28, 2009 12:35 am Post subject: |
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Just perfect!
Thank you !!!
Regards,
Iulian
P.S. Any news (or PM) from NNG about the house numbers bug?
I saw your angry post on Naviextras |
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linknet Frequent Visitor
Joined: May 05, 2005 Posts: 872
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Posted: Sat Mar 28, 2009 10:19 am Post subject: |
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vangelis_73 wrote: | P.S. Any news (or PM) from NNG about the house numbers bug?
I saw your angry post on Naviextras |
I was just trying to catch their attention, and it worked.
No news, although I don't actually expect any feedback, maybe in some future release we'll find that the bug is fixed.
Regards
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