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linknet Frequent Visitor
Joined: May 05, 2005 Posts: 872
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Posted: Fri Mar 13, 2009 10:09 pm Post subject: |
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Added Version 6.0.14
- Added "Lorry" or "Truck" vehicle type selection which calculates estimated route duration and arrival time accordingly.
- Added "Scenic" route calculation method which creates routes avoiding motorways where possible. Unfortunately this doesn't necessarily mean that the route will actually be scenic.
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Jards88 Occasional Visitor
Joined: Mar 14, 2009 Posts: 3
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Posted: Sat Mar 14, 2009 1:38 am Post subject: |
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Hi Linknet,
I don't know whether or not this has been mentioned before, but the house number display appears to be reversed in the Ultra skin compared to the standard data.zip. When driving along, the odd & even numbers are on the wrong side of the road. I checked the code in navigatemap_320_240.ui against the code in the standard data.zip and it appears to be reversed from standard. Navigatemap_240_320 appears to be correct.
Cheers, Ian |
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vangelis_73 Occasional Visitor
Joined: Jun 04, 2008 Posts: 13
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Posted: Sat Mar 14, 2009 9:39 am Post subject: |
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Hi, Linknet,
Thank you for the new version !
It's possible to add Scenic Route in Routing Methods (Route Alternatives) screen too? I saw that it's involve a lot of work. Maybe you have time for this.
Regards,
Iulian
P.S. The Poi Icon Visibility Distance look much better in new version of your skin |
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linknet Frequent Visitor
Joined: May 05, 2005 Posts: 872
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Posted: Sat Mar 14, 2009 11:09 am Post subject: |
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Jards88 wrote: | Hi Linknet,
I don't know whether or not this has been mentioned before, but the house number display appears to be reversed in the Ultra skin compared to the standard data.zip. When driving along, the odd & even numbers are on the wrong side of the road. I checked the code in navigatemap_320_240.ui against the code in the standard data.zip and it appears to be reversed from standard. Navigatemap_240_320 appears to be correct. |
I checked the 320_240 house numbers against a known road and it appeared that the numbers were on the wrong sides so I transposed them.
Looking more closely at it shows that there is a bug in iGO8 which means if you drive down a road in one direction the numbers are correct but if you drive up the road in the opposite direction the numbers are shown on the wrong side.
So from what I can determine the numbers are always going to be wrong for one direction of travel.
So I'll change my alteration back to the default, same as 240_320, since it seems to be irrelevant !!!!
Try a few known roads as simulations and see if you can confirm this.
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linknet Frequent Visitor
Joined: May 05, 2005 Posts: 872
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Posted: Sat Mar 14, 2009 11:16 am Post subject: |
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vangelis_73 wrote: |
It's possible to add Scenic Route in Routing Methods (Route Alternatives) screen too? I saw that it's involve a lot of work. Maybe you have time for this. |
I knew that there was a reason not to include scenic routes, and that was that I'd be asked to include it in the Routing Methods screen. It's a lot of work for, in my case, a little used feature so I'll pass on that one.
Edit: It was actually very easy so included it in Version 6.0.16.
vangelis_73 wrote: |
P.S. The Poi Icon Visibility Distance look much better in new version of your skin |
Yes, they were a bit of a mess before.
Regards
linknet
Last edited by linknet on Sun Mar 15, 2009 12:36 pm; edited 1 time in total |
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vangelis_73 Occasional Visitor
Joined: Jun 04, 2008 Posts: 13
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Posted: Sat Mar 14, 2009 11:47 am Post subject: |
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linknet wrote: |
I knew that there was a reason not to include scenic routes, and that was that I'd be asked to include it in the Routing Methods screen. It's a lot of work for, in my case, a little used feature so I'll pass on that one.
linknet |
I agree with you 100%
It was just a question... For me, Scenic route and Lorry are useless.
About the hose numbers...
Hmmm, very strange... I make the correction in navigatemap_320x240 (I use only landscape mode). I simulate a known route: A --- B; a road with railway between the 2 ways. The result:
A) A --- B (route without turns):
left - correct house numbers BUT from right side | right - nothing (???)
B) B ---A (need 2 U-turns):
before 1st U-turn:
left - correct house numbers BUT from right side | right - nothing
after 1st U-turn:
left - nothing | right - correct house numbers
after 2nd U-turn:
left - correct house numbers BUT from right side | right - nothing
Very strange...
Regards,
Iulian
Sorry, I edited this post because I found some errors.
Now it's the right situation |
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linknet Frequent Visitor
Joined: May 05, 2005 Posts: 872
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Posted: Sat Mar 14, 2009 1:07 pm Post subject: |
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House Numbers:
With the default iGO8 positioning of house numbers it would appear that the situation is this:
For the UK the numbers are on the correct side if you drive in the direction in which the numbers are decreasing.
For Europe the numbers are on the correct side if you drive in the direction in which the numbers are increasing.
If you drive in the opposite direction in either case the numbers appear on the wrong side of the road !!!!
Apparently some villages in Wales have numbers that increase up the left hand side of the road and then return back down the right hand side while still increasing.
What happens then ???????
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vangelis_73 Occasional Visitor
Joined: Jun 04, 2008 Posts: 13
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Posted: Sat Mar 14, 2009 1:16 pm Post subject: |
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Displaying the house numbers directly on the map?
Can be implemented?
Regards,
Iulian |
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linknet Frequent Visitor
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Posted: Sat Mar 14, 2009 1:35 pm Post subject: |
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vangelis_73 wrote: | Displaying the house numbers directly on the map?
Can be implemented? |
Not unless there's a sys.txt setting for it, I haven't found one yet though.
Regards
linknet |
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linknet Frequent Visitor
Joined: May 05, 2005 Posts: 872
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Posted: Sat Mar 14, 2009 2:40 pm Post subject: |
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Added Version 6.0.15
Modified the house number positions so that they should show on the correct side of the road when driving in the direction of increasing house numbers. When driving in the direction of decreasing house numbers they will show on the opposite side of the road. This appears to be a bug in the iGO8 software and this fix only attempts to make it seem more consistent.
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linknet Frequent Visitor
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Posted: Sun Mar 15, 2009 12:33 pm Post subject: |
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Added Version 6.0.16
Added "Scenic" route calculation method to the "Routing Methods" screen.
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Auke Occasional Visitor
Joined: Jan 29, 2009 Posts: 9
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Posted: Sun Mar 15, 2009 3:23 pm Post subject: |
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Did you have some time... Haha...
Its getting better and better... Thank You |
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vangelis_73 Occasional Visitor
Joined: Jun 04, 2008 Posts: 13
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Posted: Mon Mar 16, 2009 1:48 pm Post subject: |
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Hi, Linknet,
Thank you for 6.0.16 version!
For street numbers... can be detected if you drive in the direction in which the numbers are decreasing or increasing? If the answer is "Yes" can be added something in visiblemodels to display the correct house numbers? Anyway, the rules must be different for UK and Europe... Complicated
Regards,
Iulian |
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linknet Frequent Visitor
Joined: May 05, 2005 Posts: 872
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Posted: Mon Mar 16, 2009 2:21 pm Post subject: |
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vangelis_73 wrote: | Hi, Linknet,
Thank you for 6.0.16 version!
For street numbers... can be detected if you drive in the direction in which the numbers are decreasing or increasing? If the answer is "Yes" can be added something in visiblemodels to display the correct house numbers? Anyway, the rules must be different for UK and Europe... Complicated
Regards,
Iulian |
You can't detect the direction in which the numbers are increasing or decreasing. You could compare each successive number but a great many streets don't have consistent numbering schemes.
I've already included a check for regional settings which reverses the numbers for the UK. A bit basic, but it works for UK and Europe, so that if the numbers are increasing then the numbers should be correct. It probably won't work correctly for the US, but then that's another problem.
Regards
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ciberyan Occasional Visitor
Joined: Mar 19, 2009 Posts: 7
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Posted: Thu Mar 19, 2009 6:38 pm Post subject: |
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Hi to all with spécial mention to Linknet
I just discover the skin and like it very much
May I add my request ?
I am really bored by the guidance voice. Usually having a look on the screen is enough, I dont want to have a meter by meter guidance !
Is it possible to have a button to disable the voice WHILE keeping the radar and overspeed alert ?
This would be definitve option for me !
Or another option I investigate, but with no success is a SILENT Voice ...
To shut off it definitely
Thanks for your help[/b] |
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