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Joined: 02/11/2002 22:41:59 Posts: 11878 Location: Massachusetts, USA
Posted: Mon May 14, 2012 2:25 am Post subject:
We may have hit a bit of a brick wall here
Quote:
kAudioSessionProperty_OverrideCategoryEnableBluetoothInput
Allows a paired Bluetooth device to appear as an available audio input route.
A read/write UInt32 value. By default, the value of this property is FALSE (0).
This property can be used to modify the kAudioSessionCategory_RecordAudio or kAudioSessionCategory_PlayAndRecord categories. Attempting to set this property to TRUE will fail for all other categories.
This property affects the kAudioSessionCategory_PlayAndRecord category as follows: If the audio input to the device is coming from a Bluetooth headset, setting this property to TRUE results in audio output also going to the Bluetooth headset.
Available in iOS 3.1 and later.
Since we are currently compiling against 3.0 that means we are unable to support that feature unless we do some magic with reflection. _________________ Lutz
Hi, did this ever get resolved as its over 2 years ago now.
I ran into exactly this problem this evening, not being able to get the alerts through the car unless the iphone is selected as the media, but then you can't listen to the radio for example. I did try using the radio iplayer on the iphone, but 3g was too flakey.
This wasn't an issue on my previous car which had a THBury car kit, the alerts would play over the music.
Thinking about this, google maps would also play over the music when using it for directions. I may see if this works tomorrow regardless of which source is selected, if it does it proves it can be implemented on the iphone and MMI, although Waze has proven this already I guess.
If this can be sorted it would be great and I would use the database again.
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